kj
Overview
kj is a brutal close‑range brawler with grab armor, unblockables, and massive AOE finishers. His base kit is built around multi‑stage combos, counter‑punish tools, and explosive crowd control. When he activates the 20 Series, he gains access to several cinematic one‑shot attacks.
Abilities (Base Form)
Ability 1 — Ravage
A long multi‑stage grab combo: gut punch launcher → two punches → rapid‑fire barrage →
rising uppercut → spinning kick finisher.
Unblockable, has grab armor, and works on ragdolled targets.
Ability 2 — Swift Sweep
Ducks low and sweeps the opponent’s legs, knocking them onto the floor,
then kicks their head and sends them rolling backward.
Unblockable, but can be countered.
Ability 3 — Collateral Ruin
Swings with such force that a red energy ring explodes outward, launching all nearby enemies.
AOE, armor during use, unblockable, and cannot be countered.
Ability 4 — Spiraling Storm
Enters a counter stance; if hit, KJ dodges, punches twice, grabs the attacker,
spins rapidly, and throws them away.
Has armor and the AOE can bypass certain counters.
Passive Abilities
Unleashed Potential — Black Flash+
All critical hits become Black Flashes with a 4.5× multiplier instead of 6×. Black Flashes persist until KJ is ragdolled.
This Should End It — Wall Combo Damage Boost
Wall combo damage increases to 32%, and knockback is greatly increased.
Ultimate — 20 Series
KJ’s awakening is the 20 Series, granting him several extremely powerful one‑shot moves. All awakening moves are confirmed to be lethal.
20‑20‑20 Dropkick
High‑speed punch into a dropkick finisher with a Black Flash effect. One of the fastest movement attacks in the game. Bypasses many defenses and can one‑shot every damageable entity.
Five Seasons
A cinematic multi‑hit finisher with a large AOE. Massive damage and guaranteed one‑shot. Inspired by Deku vs Overhaul.
Stoic Bomb
A huge AOE slam that scales heavily with prior hits. Best used after an uppercut or downslam. Can refill awakening bar when used on groups.
Unlimited Flex Works
A high‑altitude aerial finisher that bypasses armor and can one‑shot even tank bosses. Ends awakening on use.
Combos
Basic Combo
Swift Sweep (2) → M1 → Ravage (1) [DIFFICULTY: EASY]
AOE Combo
Collateral Ruin (3) → Dash → M1 → Spiraling Storm (4) [DIFFICULTY: MEDIUM]
20 Series Combo
Ravage (1) → Uppercut → 20‑20‑20 Dropkick (ULT) [DIFFICULTY: HARD]
ACTUAL in-game cutscene
References
- TSB Discord
- TSB Trello
- Community guides