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kj

kj

Overview

kj is a brutal close‑range brawler with grab armor, unblockables, and massive AOE finishers. His base kit is built around multi‑stage combos, counter‑punish tools, and explosive crowd control. When he activates the 20 Series, he gains access to several cinematic one‑shot attacks.

Abilities (Base Form)

Ability 1 — Ravage

A long multi‑stage grab combo: gut punch launcher → two punches → rapid‑fire barrage → rising uppercut → spinning kick finisher.
Unblockable, has grab armor, and works on ragdolled targets.

Ability 2 — Swift Sweep

Ducks low and sweeps the opponent’s legs, knocking them onto the floor, then kicks their head and sends them rolling backward.
Unblockable, but can be countered.

Ability 3 — Collateral Ruin

Swings with such force that a red energy ring explodes outward, launching all nearby enemies.
AOE, armor during use, unblockable, and cannot be countered.

Ability 4 — Spiraling Storm

Enters a counter stance; if hit, KJ dodges, punches twice, grabs the attacker, spins rapidly, and throws them away.
Has armor and the AOE can bypass certain counters.

Passive Abilities

Unleashed Potential — Black Flash+

All critical hits become Black Flashes with a 4.5× multiplier instead of 6×. Black Flashes persist until KJ is ragdolled.

This Should End It — Wall Combo Damage Boost

Wall combo damage increases to 32%, and knockback is greatly increased.

Ultimate — 20 Series

KJ’s awakening is the 20 Series, granting him several extremely powerful one‑shot moves. All awakening moves are confirmed to be lethal.

20‑20‑20 Dropkick

High‑speed punch into a dropkick finisher with a Black Flash effect. One of the fastest movement attacks in the game. Bypasses many defenses and can one‑shot every damageable entity.

Five Seasons

A cinematic multi‑hit finisher with a large AOE. Massive damage and guaranteed one‑shot. Inspired by Deku vs Overhaul.

Stoic Bomb

A huge AOE slam that scales heavily with prior hits. Best used after an uppercut or downslam. Can refill awakening bar when used on groups.

Unlimited Flex Works

A high‑altitude aerial finisher that bypasses armor and can one‑shot even tank bosses. Ends awakening on use.

Combos

Basic Combo

Swift Sweep (2) → M1 → Ravage (1) [DIFFICULTY: EASY]

AOE Combo

Collateral Ruin (3) → Dash → M1 → Spiraling Storm (4) [DIFFICULTY: MEDIUM]

20 Series Combo

Ravage (1) → Uppercut → 20‑20‑20 Dropkick (ULT) [DIFFICULTY: HARD]

ACTUAL in-game cutscene

KJ Combo GIF

References

Image sources

The GIF is a scene from the anime, not inside the game.